Once approved, The layouts are to be taken to the modelling department. There, they are responsible for constructing the 3D models of the character, weapons, object, etc, whilst another department handles with backgrounds and surfaces, depending on how the department is split in between. Using the concept art as their source, they try to create a 2D design into a fully 3D character, while being assisted by a technical animator and enveloper to develop the skin and skeletons. This helps the modeler to then sculpt the facial expressions and any muscle shape required. After they are completed, the models are taken to be rigged and textured.
Texturing the model is done either by scratch, or by editing and image that exists. these are painting and shading techniques, which are written down directly from the artist, to be required for the scene and character. the textures are created into maps, which are divided up into several segments for the whereabouts on the model should have have a particular texture. this also applies to the character's clothing, skin or color, as shown in the example below.
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| http://cgi.tutsplus.com/articles/step-by-step-how-to-make-an-animated-movie--cg-3257 |
Lighting is also to be made during the production line. The artist needs to consider not just the types of lighting themselves, but also the elements and properties in the animation, camera moves, shades and textures it affects.these also reflect the color on the scene and any shadowy detail that appears in place.
Once everything is created, it needs to rigged. The character requires bones in order to move and bend, which can be done using the tools in the rigging process. this also involves a cloth simulation, which is developed to make the clothing move with the character in a way it looks in reality. the rigs are then tested and looked at, to see if any part of the character, any texture or anything in the rig should be adjusted before final approval.
Then, once it is approved. the animation itself can be created. during which, another department looks at what effects are needed in the animation, such as smoke, explosions or water, but do not work them until the final animation is completed and approved.
