During my course, I have been
learning about the types of animation there have been throughout the world, and
how an animation is made through the production pipeline. Here I shall be
explaining through the departments, and the animation pipeline itself.
Animation can be made from any department:
2D, 3D or Stop-Motion. A 2D animation is made from drawing a series of
frames by hand, which are then taken to be animated into a full-motion film.
The most popular companies that have made Hand-drawn animation in the past are
Disney and Warner Bros. Today, 2D can now be done by computers, using software
like Flash. 3D animation is when the film gives a more realistic look. The
depth and angles made by the cameras bring more life to the characters. 3D is
more popular today after the success of Pixar and Dreamworks, as many other
film companies are using 3D software to create an animated film. Stop-Motion is
like an earlier form of 3D animation. With Stop-Motion, you can bring an
inanimate object to life by a simple process of using a camera to take pictures
of the object you’re using, moving it at a different angle or position at a
time. The frames then taken from the camera can be pieced together into a
full-motion animation. Aardman is an example, for they produce stop-motion
animation
All of these departments however
take a long amount of time to make an animated film. The Animation production
is made into 3 processes. Pre-production is the start-up point of an animation,
and it begins with making a storyboard. A storyboard is like making a comic
strip, but while explaining the scenario and what actions the characters are
doing. The storyboards are then taken to be examined, in order to make the
character and background layouts. The characters will be made as model sheets,
showing the size and design of the character, as well as creating sheets to
show their expressions and movements. All of these drafted ideas are then taken
to make an animatic of the film, showing the plot and the characters in the
original design. The animatic is then taken into discussion as to what should
be changed, i.e the character’s design may be changed if the original design’s
body, face or what it is wearing is not approved. Then once the final concept
is approved, it will be taken into the production line.
The production line is when you
officially begin work on the actual film of your animation. In a 3-D animation,
the character has to be modelled as followed from the design, providing it will
be fully functional to the character’s movements. The character is also
considered by how many features are needed to be made, for example the amount
of fur or hair it has, and how would they react to the character’s motions. In
2-D, every drawing is made onto a Cel, which is then painted and taken to the
camera to be shot. The process of the animation production line will vary
depending on how long your film is aiming for. A Full-length feature may take
over a few years to make.
The final process of an animation
is the Post-Production line. Here, the film is taken to be edited by computers,
which will add any effects to the film, and what needs to be cut from the film
if any certain scenes are considered not to be in the final render. The sound
will also be edited and given more depth to the dialogue and actions when
played over the animation. The sound and video will be then synchronised and
made into the final film. The film should then complete and ready for
distribution, unless unapproved by the project manager.
In an animation, there are a few
key elements to consider. When you look at a cartoon, you should look at what
types of principles are used in an animation, which were introduced by Disney.
Some examples include the squash-and-stretch effect, which helps build the body
of the character, and its flexibility. Timing is also important, as it gives
the cue for the character’s reaction and how long before the story leads to a
pun. The staging for the film will help
give more audience attention, by showing the important part of the scene you
are telling in the story. The character should also give more appeal to the
audience by how it acts, to give it more life into the film.
So, from what I have learnt, there
many alternative methods to making an animation. It is still used today to make
animated films, but also to create short pieces for advertisements, television
and other business needs. There are many ways you can make into the animation,
which will make the audience more appealing when watching a fully-animated
picture. However, in any department, making an animation is a slow-moving
process, which will require a lot of time to produce, but can be easier to
master on what department you want to work in.